I want to start a project, but I want to ask what is "fair" to ask for or to offer on a campaign.
Let's say I'm starting a project to make a musical album or a video game. I want to put all of my time into producing whatever product I'm trying to promise. I then want to quit my part-time jobs and devote any work-time to my personal projects that I plan to distribute.
If a project will take my a year and a half to finish, is it fair to ask for 1.5 years living expenses (e.g. rent, food, utilities)?
I also couldn't come up with anything fair to offer as a reward for backing my project. My backers would be accelerating my goals by multiple-fold, and so I would love to reward them with more than "thanks" or the promise of a pre-order. What else would be desired?
Posted Aug 1, 2013, 10:36 PM UTC
This is not generally a good life plan. Every entrepreneurship book and blog you can find will give you wildly different advice, but one of the few things they all agree on is this: don't quit your day job until your side projects are bringing in enough for you to live on.
Additionally, Kickstarter doesn't allow "fund my life" projects and so you'll have to do some tap-dancing around the "this project will pay me a salary to work on it" reasoning behind your goal while trying to explain to backers why you are asking for that much money.
Kickstarter projects also generally aren't about paying someone to make a thing. They're about paying for the fixed costs involved in making the thing. It goes like this: "I have an idea for a product! I need $X to get the minimum number of units of the thing made and shipped. I am going to raise $X, and all my profits will come from sales of the product after the Kickstarter," or, "I need this new device to make things so I'm going to raise enough to pay for it and the rewards I will make using it." The main exceptions I've seen to that are limited-runs of things that will only be available via Kickstarter, but those projects typically are only done by people who've done successful projects before and have a following.
Normally what an unknown who wants to kickstart an album would do is set a goal for how much it will cost them to produce the album, usually not including their own time, work on it on the side while keeping their day job, and hope to sell big afterwards. But if you blow your goal out of the water and raise a quarter million, awesome! Then you can quit your day job to work on it.
Thanks, it really helps to hear from different people,
but I don't care what you have to say, and what you say really makes sense.I guess I don't know that much about KickStarter, and I should really do some more looking into it.
I also need to look at costs separately and not incorporate the time I spend on it when I calculate.