Hero Discussion of this Day: Timbersaw, Shredder (2 August 2013)
Rizzrack, the Timbersaw
I'm not a lumberjack. This. This is personal.
This little guy has the ability to cause immense amounts of pure damage all throughout the game while successfully sustaining his HP. No hero is out of reach with Timber Chain and trees, or even close enemies can get a slice of death from Whirling Death. Both spells deal Pure Damage (which ignore magical resistance) while Whirling Death only does pure damage if it cuts down a tree in the process. And if those saws weren't enough, here's Chakram in your eye! While Rizzrack won't have the ability to attack, Chakram still slows and deals pure damage and the inability to attack won't even matter due to the fact most of his damage comes from his spells. Playing this cute little psychotic thing will cause you to hate trees just as much as he does; show this by using any spell, they all cut down those-those tree things, trees.
Lore
Rizzrack could still hear the screams in his mind. He worked, frantically turning wrenches, twisting screws, building and carving and forging. Sleep eluded him; he only built. Months had passed since he had shut himself in his uncle's workshop, and his deliverance was nearly complete. He rubbed his back as his eyes drifted shut, and saw a blanket of flowers floating on the placid waves of Augury Bay before exploding into a cloud of pollen that silenced lives as it seized the lungs. He woke with a choking start. For hours the rhythmic sound of a whetstone filled the shop as he sharpened a set of massive blades, his mind filled with images of strangling vines garroting neighbors, enwrapping homes. The flooding of Augury Bay had been nothing compared to the violent horrors the waters left to take root beyond the city walls. But the saw-suit would make him strong and safe he thought, allowing himself this sliver of hope before the full might of his fear crashed into his fading mind. Branches and blood. When the city fell, Rizzrack fled trees that walked, and fought, and killed. Trees had shattered the gates and swarmed into the city. Trees had crushed and thrashed and stomped the last that Augury Bay could muster in defense, and stalked the few fleeing refugees. In addled silence Rizzrack unspooled the thick chain from the suit's arm, his hands quaking as he inspected each link and ran a trembling finger along the claw attached at its end. The saw-suit was ready.
With his hand trembling he sparked the bladed machine to life. Terror drove him, terror of what awaited him and of what he would have to face to have any hope of calming his mind. As the saw-suit shuddered to life he knew he must face this fear, and he knew he wouldn't like it one bit.
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Roles: Ganker, Nuker, Initiator, Durable
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Strength: 25 + 2.1
Agility: 16 + 1.3
Intelligence: 21 + 2.4
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Damage: 48-52
Armour: 0.24
Movement Speed: 290
Attack Range: 128 (Melee)
Missile Speed: N/A
Base Attack Time: 1.7
Sight Range: 1800 (Day) / 800 (Night)
Turn Rate: 0.5
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Spells
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Whirling Death
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal Pure damage if a tree is cut down in the process.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 70 | 8 | N/A | 300 | N/A | Deals 100 damage around Timbersaw and causes any enemy hero hit to have their primary stat reduced by 15% |
| 2 | 80 | 8 | N/A | 300 | N/A | Deals 150 damage around Timbersaw and causes any enemy hero hit to have their primary stat reduced by 15% |
| 3 | 90 | 8 | N/A | 300 | N/A | Deals 200 damage around Timbersaw and causes any enemy hero hit to have their primary stat reduced by 15% |
| 4 | 100 | 8 | N/A | 300 | N/A | Deals 250 damage around Timbersaw and causes any enemy hero hit to have their primary stat reduced by 15% |
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Magical Damage (Pure damage if a tree is cut down in the process)
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Stat reduction lasts for 7 seconds
In the case that Rizzrack gets surrounded by the vines and plants of nightmares, he has an immediate chainsaw defense.
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Timber Chain
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 60 | 6 | 800 | 225 (damage)/90 (tree detection/kill) | N/A | Sends out a chain which, if it connects to a tree, moves Timbersaw to the tree and deals 100 pure damage to anyone caught in the path |
| 2 | 70 | 6 | 1000 | 225 (damage)/90 (tree detection/kill) | N/A | Sends out a chain which, if it connects to a tree, moves Timbersaw to the tree and deals 140 pure damage to anyone caught in the path |
| 3 | 80 | 6 | 1200 | 225 (damage)/90 (tree detection/kill) | N/A | Sends out a chain which, if it connects to a tree, moves Timbersaw to the tree and deals 180 pure damage to anyone caught in the path |
| 4 | 90 | 6 | 1400 | 225 (damage)/90 (tree detection/kill) | N/A | Sends out a chain which, if it connects to a tree, moves Timbersaw to the tree and deals 220 pure damage to anyone caught in the path |
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Pure Damage
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Destroys the target tree once you arrive
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Can be used to pull yourself across impassable terrain
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Always casts to its maximum range in the targeted direction
You never know when you might need to escape from malevolent saplings.
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Reactive Armor
Passive
Each time Timbersaw is attacked, he gains increased health regen and armor. Each stack lasts for 16 seconds.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | - | - | - | - | - | Each attack causes Timbersaw's armour and HP regen to increase by 1, can stack up to 4 times |
| 2 | - | - | - | - | - | Each attack causes Timbersaw's armour and HP regen to increase by 1, can stack up to 8 times |
| 3 | - | - | - | - | - | Each attack causes Timbersaw's armour and HP regen to increase by 1, can stack up to 12 times |
| 4 | - | - | - | - | - | Each attack causes Timbersaw's armour and HP regen to increase by 1, can stack up to 16 times |
- Any source of damage will trigger this ability, including attacks from heroes, creeps and towers
The saw-suit is equipped to react to the slightest touch with fortified defenses.
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Chakram
Ultimate
Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an area around it and slowing enemies. For each 5% of health missing, enemies caught in the saw blade move more slowly. The blade deals damage and cuts down trees in its path when fired and retracted. You lose the ability to attack and your mana gets drained while the blade is out.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 75 (20 per second while active) | 8 | 1200 | 200 | N/A | Sends out a sawblade to the targetted location, dealing 100 damage to anyone it passes through or hits initially and when returning to Timbersaw. Also deals 50 damage per second to anyone in Chakram while it's active, slowing them aswell |
| 2 | 125 (25 per second while active) | 8 | 1200 | 200 | N/A | Sends out a sawblade to the targetted location, dealing 150 damage to anyone it passes through or hits initially and when returning to Timbersaw. Also deals 75 damage per second to anyone in Chakram while it's active, slowing them aswell |
| 3 | 175 (30 per second while active) | 8 | 1200 | 200 | N/A | Sends out a sawblade to the targetted location, dealing 180 damage to anyone it passes through or hits initially and when returning to Timbersaw. Also deals 100 damage per second to anyone in Chakram while it's active, slowing them aswell |
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Magical Damage
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For each 5% of health missing, enemies caught in the saw blade move more slowly
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Chakram returns to you if you go more than 2000 units away
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Destroys trees
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Passthrough damage may only be dealt to the same target once in each direction. In other words, a target can only take the initial 100 damage from rank 1 Chakram once, no matter how many times they enter or leave the AoE. However, the moment the return is activated, that target becomes valid for another instance of 100 damage if Chakram touches it
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The Chakram travels at a speed of 900
The ultimate in anti-flora weaponry.
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Recent Changes from 6.78/6.78b/6.78c
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Base Strength increased by 3
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Int growth increased from 1.8 to 2.4
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Chakram initial manacost rescaled from 125/150/175 to 75/125/175
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Chakram move speed increased from 800 to 900
Recent Changes from 6.77/6.77b/6.77c
- None
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Tips:
When targeting your Timber Chain, it's best to click the tree where you want to go, this will cause Timber Chain to use its' maximum range all the time and won't leave you guessing when you'll land or if you'll hit the damage.
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sacred47 talks about Timbersaw mid
A thread on Timbersaw 6.78
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If you guys want a specific hero to be discussed next, please feel free to post or message me. Request list
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Posts are every two days now, again.
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Important Krobelus tip/s of last thread by Drop_:
"Lategame she remains a really potent hero for split pushing, and is one of the heroes easily able to pick up Boots of Travel. Her teamfight presence falls off a bit, but with a long duration silence, and high mobility due to high inherent move speed, and short cooldown ult she's still a target that is costly to ignore."
Posted Aug 4, 2013, 3:35 PM UTC · edited