Need help: Remeshing after rigging breaks animation link
Hey everyone,
I'm new to Blender and currently working on animating a character. I've already rigged it and everything was working fine. But now I want to remesh the character for better topology.
The problem is: after remeshing, the armature still has the animation, but the new mesh no longer follows the bones. I can see the rig moving, but the mesh stays still.
Is there a way to keep the mesh and rig linked after remeshing?
Thanks in advance for your help!
Posted Apr 8, 2025, 9:07 PM UTC
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