MCO moveset animations are too fast.
So I am trying to use ADXP I MCO I BFCO ER Twinblades (SCAR Precision) and MCO I BFCO I SCAR WoLong QuarterStaffs. The issue I am having is that both twinblade and Quarterstaff animations are way too fast with the modded weapons I am trying to add. For example, twinblade moveset works perfectly fine with the Nicos Twinblades mod but it's way too fast with Tonal Dwemer Weaponry's twinblades even though they have the same weight value.
Do you know how I can solve this? I read somewhere that if I use the Distar Experience version of MCO, there is no speed check, so all animations will play in default speed. If nothing else works, is it safe to switch to that mid-save?
Posted Apr 8, 2025, 9:07 PM UTC
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