Concept to "fix" the summoning system
This is a topic that everyone wants addressed, but no one talks enough about. We've been facing this shitty ass summoning and pity system for seven years now, and now that the Dev's have finally decided to revamp some major aspects of the game, I decided to post this concept to essentially "fix" the summoning system, or make it as good as gacha can be. Now do keep in mind that this isn't just a player's dream, and also accounts for the developers' pockets.
LEGENDS LIMITED BANNERS AND SUMMON COINS:
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Remove the step summon system and make it an individual summon system, much like the super masters and masters Z banners. There shall be two options: single summon for 100 cc and multi summon for 1000cc.
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Every 10th summon, a sparking character is guaranteed, every 20th summon, a featured character is guaranteed, and every 40 summons we get 10 free summons. So the 30th summon will be a guaranteed sparking and the 40th summon will be a featured character. Now this featured character guarantee will obviously have highest chance for the "1% sparking", as we refer to, followed by all the other LLs, and lowest chance will be for the header character.
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Now here is what will actually improve the pity system: you get a coin for each individual cc summon. Which means a multi summon will give 10 coins. Crazy stuff right? This also means that prices in the summon coins shops don't need to be changed, and thus after 50 paid pulls you can get 600 z power of the banner headers. Obviously, the free multi summon doesn't give coins. This gives everyone a reason to pull on LL banners: Either get the new character or get some quick LL z power, cos 600z power can be gotten after 30 paid pulls.
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However, the prices of the 5% LL tickets will have to be increased, or removed entirely, otherwise it will be far too easy to get those tickets and can reduce revenue from the banners.
ULTRA RISING BANNERS AND PRIME TICKETS:
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Again, remove the mandatory step summons and add two options: individual summon and multi summon.
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Every 10th summon is a guaranteed sparking. Every 20th summon, a featured character is guaranteed, with a .7% chance of it being ULTRA. After 30 summons, you get a free multi summon.
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INTRODUCING THE CONCEPT OF STANDARD ULTRAS AND 50/50s: This is painful for me to say, but ultra banners should have multiple ultras: 1 featured ultra and rest are standard ultras. Standard ultras will include the three f2p ultras, and some old or redudant ultras like USG, USSBKK, and Ultra Broly(they will not longer have featured banners). Basically what will happen is instead of having a .350%(or .7% in case of 20th summon) chance of getting the main ultra, u have the chance of just getting an ULTRA. When this chance triggers, there is a 50% chance of pulling the features ultra, and a 50% chance of pulling a standard ultra.
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ULTRA banners will have an explicit pity system, that is, after 99 total summons on any ultra banners, the 100th summon is guaranteed to be an ultra(mind you, it is just guaranteed to be ultra, not the featured one). Getting an ultra before the 100th summon resets this pity. This pity also carries across ultra banners.
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If one is to "lose" a 50/50 by getting a standard ultra, their next ultra, irrespective of the banner, is guaranteed to be the featured ultra.
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Now to tackle the issue of prime tickets. It's the same as summon coins, one per individual summon, 10 per multi. No tickets on free summons.
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The shop needs a revamp. The shop will be updated to include 600Z power for every LL that is older than 1.5 years. The price of this z power will be 500 prime tickets. For 1000 prime tickets, one can buy 2000 LL z power(the bottles), 1000 ULTRA z power(bottle) and 1000 z power for any featured ultra who has their banners currently running. Thus, if one wins their 50/50 they can get a 7 star ultra(useful for plats), and if one loses their 50/50, there is still some consolence.
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There will be a 2000 prime tickets cap so that the devs can actually earn money off the banners, and the 1000 ultra z power(both of them) can only be bought once per ultra cycle. If there are multiple ultra banners available, then all of the featured ultras will have their 1000z power available in the shop, and they will have corresponding 1000z power bottles available for purchase once. So if there are 3 ultra banners running, say UUI rathan and UVB, they will all have their specific 1000 Z power in the shop, and a total of 3000 ULTRA Z power(bottle).
That is all I could think of(I have thought a lot about it). I tried to balance player convenience and earning money as much as possible, so please don't get mad at me for suggesting the concept of a 50/50. The above post is heavily inspired by the pity system present in Genshin Impact, which has a far superior pity system than DBL's current system. I feel like having the freedom to do a single summon will result in ppl summoning impulsively, and earning more money for the devs, but at the same time it's more convenient for players. I genuinely believe that this system can easily improve the dbl experience for everyone. If you have read so far into the post, I am thankful because this shit is insanely long ( I am jobless). Do share all of your thoughts and ideas in the comments. I am planning to make another post about "fixing" pvp, but I'll do that only after seeing the response to this post. Once again thank you all for reading my post(it's a bloody rant).
Posted Apr 9, 2025, 8:19 PM UTC