Basic Plan for 10-Pip Run?
I saw there's an achievement for a 10-Pip run... what is the basic idea behind that?
I just finished a normal Shaman run with 42 Pips with a big margin of victory - with a full range of buildings and discoveries, though I didn't do any Bourgeois peeps or structures.
You would be able to manage food production easily, but how can you get enough science or resources to survive a higher threat level?
If you had 10 Handyman Pips for maximum flexibility, I can't see how they would be able to produce enough to accomplish anything (even if all of them produced the same thing).
Does the game scale in difficulty (threat level) based on your population? (beyond Overpipulation)
Posted Apr 15, 2025, 7:25 PM UTC
24