Testing Landers and Rovers
I've been struggling the past few days trying to design a good rover for the mun. I know there are tutorials and guides for making them but I really wanted a sense of homegrownness and getting things right myself. It has however presented a problem, the amount of time it takes to launch a new design to the mun to test it.
So I was wondering what methods do others use for testing rovers and landers, other than long flight after long flight? Are there any mods that might help?
Thanks for any input!
Posted Aug 14, 2013, 9:37 PM UTC
HyperEdit. Allows you to take a ship straight from the Launchpad to an orbit. Then it allows u to land the ship as well.
I have HyperEdit and have used it to get ships into orbit but how do I land them?
there's an option "Land Ship" in Hyperedit
Your say Lat&Long and Altitude, like 50m, it hacks gravity, so your ship descends real slow, giving you enough time to turn it right side up...
Thank you, that is exactly what I was looking for. I mistook it for the same option in MechJeb, that it was literally going to land my ship for me and it has no wings lol. Thanks for setting that straight.
Yup. I write a lot of tutorials and I like to illustrate them with screenshots from the game, so HyperEdit is my best friend!
Check them out at http://www.mykspcareer.com