[KCD2] absolutely detest how much lock picking is involved in the many many stealth quests

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I’m trying to complete a pretty cool murder side quest but of course, what do you know, the end of the quest requires sneaking into a room and lock picking a (hard) chest to complete it or steal keys from someone possibly. How original! Stop requiring players to lock pick especially hard chests. It’s so lazy and boring

Posted May 7, 2025, 2:30 PM UTC

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