Whoever designed the Iron Talon should be fired
Its just a bad boss. Pure, simple, piss poor design. It’s like something out of Warhammer, a giant train with as many guns as possible glued onto it. It shits mechs, pisses nearly unavoidably damage, soaks up more fire than a clan wolf protag with plot armour and to top it all off its timed.
If any of those issues was around by themselves It’d be fine. A weird power creeping boss the devs threw in cause they cant balance an encounter to save their lives whatever’s. But no they have to make it as tedious as possible.
Okay it’s a giant damage sponge, so do I have a cool open arena to fight it in and the time to do it? No it’s a glorified hallway and you have maybe 5 minutes to pass the DPS check. Okay, does it have interesting parts and critical’s I can shoot at to make the fight tactical and fun? No, here are 4 giant squares you need to farm damage into to slow it down, 4 small squares you need to shoot to do actual damage and 40 turrets we copy pasted from the drop ships.
We’re the devs smoking crack? Did some designer get divorced and decide to make us all miserable with him?
The whole game pre and post dlc had some bad balancing and encounter design issues but fuck me this is just lazy. I understand the AI is too borked to make interesting boss fights mech vs mech or star vs star. But give me something more than a glorified DPS check, I’m not making some weird Franken build just to kill your one knock off warlord titan. I switched it to story, beat the mission and then went back to MW5 mercenaries. At least the poorly designed encounters there include actual mechs. They finally nail the story content, the game is beautiful when it run right, some of the levels like taking the space station are fantastic. But they just got lazy and threw a bunch of bullshit together at the end. Can’t believe I paid 30 bucks for this.
Posted May 9, 2025, 4:11 AM UTC