I don't dislike the changes to valkyr but I also think Healthgating needs to be added
So with the valkyr changes and the like and everyone either being pro-Newkyr or pro-oldkyr, inevitably the discussion will end up being around how inferior health/armor is to player who do ridiculously high content is to shields/overguard
Healthgating could theoretically solve this issue but as I'm not a game designer or balance expert this will just be my suggestion for a POTENTIAL solution. I'd like to hear your opinions and respond as I have time when possible.
My initial suggestion is to lock Healthgating to a minimum of 1000 Health and/or Lower health with over 800 armor with a minimum of 1 second gating at full health. This way you will have a way to survive OHKO and getting potentially your health back in that time frame.
Now as your health and armor increases this should also imo increase the duration of the healthgate to a maximum of 3.5 seconds similar to hildryn. With inaros easily being able to reach it with his several K health pool and decent armor. Nidus can reach this aswell with some mod setups and even then naturally should be able to reach 2 seconds or even 2.5 seconds.
Lesser defensive frames that rely on these stats would include frame like lavos, wukong, atlas, chroma, garuda and naturally valkyr. (these are just how I've built these frames due to how I perceive DE intended them to survive)
I say lesser defensive in relation to health. We do not know I believe the total armor or health valkyr will have with a our mod setups, with a triple umbral valkyr reaching just over 1000 health and just over 2000 armor. If warcry still gets benefits from Ability strength then reaching 200% will give a staggering 300% boost ontop the existing 2000 we have now giving us significantly more armor than any frame in the game.
But back to my Gating, once a Warframe either 1000hp and/or 800Ar reaches 0 health or near to it activates gating giving 1 second to either heal, use operator or take cover and as health goes back up, similar to shields, gives diminished Gating with less health unless full. Armor can work similarly as it increases would give a bigger Gating timer up to still a maximum of 3.5. It can even stack with health to reach that time faster, rewarding the player for boosting both of those attributes.
So a example would valkyr again, with her having only (for example purposes) 1000Hp but significantly more armor, give her that 3.5 invuln timer.
Meanwhile frames like nidus and inaros would reach that value with health or armor or both combined. The other frames listed earlier would also reach a high value but be short of reaching 3.5 as to make it not ridiculously OP imo, reaching 2.5 or 3 seconds, other reaching 1.5 or 2 seconds depending on values naturally.
The reason I suggest locking Healthgating to 1000hp or 800ar is to not make it the defacto survival tool for all frames going forward with shield Gating on top of it, requiring more Investment via archon shards or mods or helminth. Could be potentially combined to make a Warframe immortal? Yes but we also live in a game with revenant so I don't think it's too egregious anyway.
It would also add utility to Wisp who could naturally unlock gating while she is in the party and chroma, with his elemental ward and so on.
I'm shit with math so the specifics on what timer values should be given to frames with health and armor focus I would leave to more competent people than I.
Thanks for reading my suggestion, maybe there's so flaws that I hadn't considered so feel free to mention anything :)
Posted May 11, 2025, 4:37 PM UTC