Losing is fun IS FUN?
After completing the game in strive to survive, I wanted to see how hard the game becomes on higher difficulties. So I started my Losing is fun journey and let's just say it did not go well.
My first colony was striving for around half a year, almost no loses just a pet donkey being sacrificed. I had 5 good pawns at this point, so I started to relax and accumulate wealth. When I reached 80k wealth things went down hill. A single sapper raid put my entire colony in a mental break loop. My farmer/cook went food binging, ate all the meals. Other pawns started to eat raw rice. Ran out of rice so gunner starts to hunt, gets hunted by bear and survives. Crafter gets food poisoned goes berserk downs his doctor wife but survives. Doctor gets infection becomes dazed, farmer gets food poisoned farmer couldnt farm so food ran out, my other genie crafter I forced to hunt gets downed by enraged hare(WHAT?!). Doctor dies from infection. At this point my crafter is on a death spiral, my other living pawns are starved. It came to an end when all my remaining pawns were breaking mentally, and a termite mech arrives. All in around 7 day, thanks to randy.
2nd colony I became a lot more careful and focused more on my pawns happiness. I had 6 pawns and things were going well but of course I reached 80k wealth and things went bad again. A sapper raid arrives again, colony survives but doctor goes down. No other doctor so I turned my builder who had the next best medical which was level 3 to do the healing. Every injured pawn gets an infection even the builder as he was my melee pawn. My hauler goes catatonic, the doctor that should have survived kept waking up to heal and eat and dies because of infection. researcher goes on a murderous rampage cause her husband died. Luckily I was prepared and started moving my farmer to keep her alive. Murderrous rampage took an ENTIRE day, my farmer becomes dazed due to recreation lost gets killed by the researcher after all that running. It all comes to an end when ANOTHER sapper raid arrives. It was a lost cause so I didnt even try to draft anyone just let them run in fear. In the end out of the 4 remaining pawns 2 died and 2 got kidnapped. ty to cassandra
The 3rd colony didn't even last that long. I was tired of my doctors getting F'ed so I went and just kept them inside at all times. I had 4 pawns. A tribal raid that was preparing happened. I sent out my 3 pawns, one goes down loses a toe, I sent my doctor out to save him. She gets killed instantly, single arrow straight to the head. I couldn't believe it. I just went to the main menu deleted the saved and stopped playing. ty cassandra.
In all instances, when my doctor goes down things just go to the sh*tter. Mental breaks left and right, 2 sapper raids, etc. Next game Im gonna get 2 doctors. My wealth management could also use some work as I always do individual rooms for my pawns and expand really quickly. Other than that F sappers in this difficulty, when I get to 80k-100k they have so many grenades and molotovs that its complete chaos the moment they get through the walls and in most cases I have 1 - 2 pawns go down when they happen.
Overall it was pretty funstrating experience.
Posted May 11, 2025, 4:45 PM UTC