Powerplay idea for more player agency
After building a respectable fleet, the main game feature that keeps me engaged is powerplay. Because of this, while playing i'm often thinking about what features i would like to see implemented in the future to make the gameplay loops more... Well... Engaging.
One thing i though would be cool is: The top earning players from each cycle getting the ability to target specific systems as priorities for that power, granting a percentage bonus for all activities performed in the targeted system.
Gameplay wise, this would give a nice and meaningful reward for the players that put the most effort into earning merits, allowing them to, at least to some degree, direct the strategic goals for their respective power for a cycle.
This would also give everyone a potential bonus in their merit farming, as long as you're able to align your activities with the current targeted systems.
In summary, such a feature would be a way to reward active players, encourage and empower player agency and give each power an in-game way to establish a coheesive and organic strategy, instead of each player just doing their own thing.
Anyway, would love to hear what other CMDRs think about the future of powerplay, and how to improve this already cool feature.
o7
Posted May 11, 2025, 4:49 PM UTC