Higher difficulty suggestion
A significant portion of the player base has been asking for months to bring a new difficulty because diff 10 is “too easy”. At the same time AH has made it clear that they have reached the ceiling of how many enemies can be spawned at the same time.
Under this paradigm, a higher diff would mean that to increase the challenge AH need to:
a) increase the heavy vs mid/light enemies ratio b) add modifiers that restrict gear or apply penalties to helldivers
I don’t think either of those approaches is the right one.
Instead, I would love for the devs to improve the reaction time and range of detection of all units across the board.
For an example of what I mean, just look at any HD2 video where helldivers are running around in the middle of an an army and the enemies take a good 2-3 seconds to begin reacting to them being 2 meters away from and another 2-3 seconds to begin firing and or pouncing on the helldiver.
If they were to cut this times by half, I guarantee you the majority of us would not be able to make it pass diff 6-8, let alone solo a diff 10.
Posted Jun 3, 2025, 7:53 AM UTC