Sphere Mixers 004 - Forces 3 and Life 3
Welcome to part 4 of Sphere Mixers! This is where every Monday and Friday I take two Sphere Ranks at random and ask everyone to post their ideas for...
- Conjunctional Effects using both of these Spheres or
- Two Effects, one of each Sphere, that work well together.
Forces 3
Transmute Minor Forces/ Telekinetics/ The Dragon’s Touch
Now the mage can alter and invoke the energies she could only touch before. By adding Prime 2, she may conjure winds, fire, electricity, gravitational wells, and so forth. Combining this Rank with Life or Matter, she can transform people into electricity (Life 5/ Forces 3); change water into air (Forces 3/ Matter 3), or attach elemental force to material forms – making them fly, pinning them to the ground, and having other, similar effects (generally with Life or Matter 3). And by adding an ephemeral Sphere to this Rank, she might erode or enhance energies (Entropy 3); manifest thoughts into energies (Mind 3); transmute spirit-stuff into physical energies (Spirit 3); or set triggers for energy fluctuations at some later interval (Time 4).
At this Rank, the scale of effect grows larger, now encompassing several dozen yards or a handful of characters.
Life 3
Transform Simple Life-Forms/ Alter Self/ Heal Others
Advanced understanding allows the mage to radically alter simple organisms (turning a tree inside-out); transform one into another (changing fruit into insects); or – with Prime 2 – conjure them from raw energy.
Working with his own Pattern, that mage can work substantial alterations on himself, growing gills, claws, armor and so forth. He remains essentially human, but begins to master the definition of “human.” Meanwhile, he also gains the ability to heal damage to other complex organisms, put them to sleep, or inflict harm upon their living Pattern forms.
Posted Jun 9, 2025, 2:17 PM UTC