How to implement the “flamethrower” to Operations in SM2

General

We’ve been waiting on this weapon for a long time and I know it’s because it’s a balancing act of making it a useful addition or blatantly overpowered.

Flamethrowers in games are often limited due to their insanely low range. Yes they are very powerful up close but very useless at any sort of range. And when enemies will pepper the heavy as he tries to close the distance, flamethrowers may feel like a poor pick.

It also kinda steps on the Heavy Melta’s toes. The melta is great at clearing adds very quickly but actually not as great against single targets. I would make it pretty decent at add clear but great for the larger enemies up close.

So I suggest two fire modes for the weapon, the standard fire mode we see in the campaign for up close combat, and then you can swap to “lob balls of napalm” like a grenade launcher to give it some range. These would not be as powerful as up close damage but give you some way to contribute when at range.

Posted Jun 13, 2025, 12:33 PM UTC

2016
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