So I decided to start testing the strength of stealth archer in each numbered TES game...
As the title says I'm going through the elder scrolls series backwards, testing just how viable the stealth archer build is in each game and I discovered something interesting when I got to Daggerfall. They actually have a pretty balanced set up for being a stealth archer, you aren't absolutely god tier like in the later titles. Without a sneak critical mechanic (except for back stab which is hard to pull off and rarely happens, same with critical strike) and with stealth being heavily character skill based, it's almost impossible to wipe out a fort in a similar way you could in later games. The advantage of being farther from your opponent is still there and enemies will often close the distance unless you S m2 your way to victory. Further more, arrows are some what rare, so you need to save up to maintain your main damage source for the right moment. I gotta say, Bethesda fixed a problem before it was one, because in Daggerfall being a stealth archer means your an archer that happens to be good at stealth rather than an archer that's stronger because of stealth.
I did make a video and here's the link for anyone curious
Posted Jun 14, 2025, 9:53 PM UTC