Shoutout to the architecture of this game
Something I feel like I don't see many people talking about is the architecture of Morrowind. Each major faction has its own distinct architecture style, with the Empire having European styled stone brick forts and half-timbered buildings, the Tribunal Temple having its settlements built in giant tiered pyramid shaped buildings, House Hlaalu having square buildings with flat roofs and exterior staircases connecting the floors, House Redoran having round buildings that are mostly underground, and House Telvanni being the most unique with its mushroom buildings. This gives each faction their own distinct vibe, and makes it so that, with the exception of tiny villages that only have wooden shacks, you can easily tell which faction a settlement belongs to at a glance.
Tamriel Rebuilt continues this trend by giving House Indoril its own unique architecture style, with the buildings having gray-blue walls, teal shingle roofs, and naturalist looking doors and windows (technically the Tribunal expansion originated the Indoril style, but TR has really expanded on it). And even though House Dres hasn't been implemented at all yet their concept art still shows a very distinct architectural style, with square buildings that have their walls slanting inwards, making them trapezoidal, and having triangular windows and settlements being built on large hexagonal foundations that make them rise above the surrounding landscape.
Posted Jun 15, 2025, 3:04 AM UTC