Sphere Mixers 007 - Prime 5 and Spirit 2
Welcome to part 7 of Sphere Mixers! This is where every Monday and Friday I take two Sphere Ranks at random and ask everyone to post their ideas for...
- Conjunctional Effects using both of these Spheres or
- Two Effects, one of each Sphere, that work well together.
Prime 5
••••• Infuse or Withdraw Life Force/ Create Node & Soulflower/ Nullify Paradox
A Prime Master can draw Quintessence from anywhere, at any time, and channel it into other vessels as well. A dark, vulgar aspect of that power allows her to obliterate a living being by consuming all of his life force, whereas the reverse of that power infuses him with life force so strong that he’s essentially blessed. Combining that ability with Life 5, she may turn complex organisms into Soulflowers: living Periapts who become walking batteries of boosted Quintessence. Such Mastery also allows the mage to create Nodes in significant places, and to nullify Paradox as described under Nullifying Paradox, p. 549
Spirit 2
•• Touch Spirit/ Manipulate Gauntlet
Perception moves to contact. The Spirit-savvy mage can now reach through the Gauntlet for a turn or two; call across the Gauntlet; speak to spirit entities, or touch them for a brief moment; and thin or thicken the local Gauntlet. In the latter case, each success lowers or raises the Gauntlet rating by +1 for each success rolled. (Four successes would raise or lower it by four levels, for example.) That said, a human mage cannot lower the Gauntlet to less than 4 within the mortal world.
By adding other Spheres, that mage could project thoughts across the barrier (Mind 4 or 5); stir up elemental disturbances within the Otherworlds (Forces 2 or higher); imbue material objects with ephemeral power (Matter 2); drain Essence from a spirit (Prime 3); or help other living creatures sense or contact the spirit realms (Life 2).
Posted Jun 20, 2025, 2:04 PM UTC