How to make a yandere game

Discussion

Hello everyone. This post is aimed at anyone interested in creating their own original game within the yandere genre, whether as an indie developer, screenwriter, or simply out of curiosity.

Important:

I'm not referring to Yandere Simulator fangames. A fangame, by definition, is an unofficial game made by fans that uses the characters, world or even assets of an existing work.

This post is designed for those who want to create something of their own, from scratch, inspired by the general concept of the yandere character, not a direct copy of the best-known game of the genre.

Create the concept of your project

Something I don't like about many projects that try to replicate Yan Sim's formula (although it's not bad to try), is that they almost all look the same.

(I'm not referring to the people who make Android versions of the original game, or those who modify the custom mod. That's a different case.)

What I mean is: think about what kind of game you really want to create. Introduce us to your protagonist, his environment, the story and the genre of the game. Not everything necessarily has to be in 3D.

You can create a game:

In 2D

Point & click

2.5D

A visual novel (the most common format)

Even a webcomic, if you don't have the resources to make a full game.

Find a clear purpose

Another reason why these types of projects fail is because many underestimate how difficult it is to make a video game. They get carried away with the idea of ​​“I can make a better game than YandereDev”, and the purpose becomes more about hate than a creative vision.

If your only motivation for creating a game is hatred towards YanDev, chances are your game won't get very far.

Experience

I'm not saying you have to have made a game before (although that would be ideal), but it is important to learn at least the basics before trying anything serious.

Look for references

Unfortunately, games in the yandere genre, outside of visual novels, are rare. Since there is only one big exponent, instead of focusing on the good, also analyze the mistakes that have been made and why so many projects end up canceled.

(I think someone posted a video on YouTube talking about this, but I'm not sure.)

In closing: Obviously, this is just a series of personal suggestions. You don't have to take everything so seriously, because video game development is a much more complex process than can be explained in a single post.

Posted Jun 23, 2025, 4:29 AM UTC

31
Loading comments…