Sphere Mixers 008 - Forces 3 and Mind 4

Welcome to part 8 of Sphere Mixers! This is where every Monday and Friday I take two Sphere Ranks at random and ask everyone to post their ideas for...

  • Conjunctional Effects using both of these Spheres or
  • Two Effects, one of each Sphere, that work well together.

Forces 3

••• Transmute Minor Forces/ Telekinetics/ The Dragon’s Touch Now the mage can alter and invoke the energies she could only touch before. By adding Prime 2, she may conjure winds, fire, electricity, gravitational wells, and so forth. Combining this Rank with Life or Matter, she can transform people into electricity (Life 5/ Forces 3); change water into air (Forces 3/ Matter 3), or attach elemental force to material forms – making them fly, pinning them to the ground, and having other, similar effects (generally with Life or Matter 3). And by adding an ephemeral Sphere to this Rank, she might erode or enhance energies (Entropy 3); manifest thoughts into energies (Mind 3); transmute spirit-stuff into physical energies (Spirit 3); or set triggers for energy fluctuations at some later interval (Time 4).

At this Rank, the scale of effect grows larger, now encompassing several dozen yards or a handful of characters.

Mind 4

•••• Control Conscious Mind/ Alter Consciousness/ Astral Projection The fearsome power of Black Suits and psychic assailants allows the mage to command another person’s actions as well as her thoughts, alter her perceptions or mental state, and project his own mind from his physical form. At this Rank, a mage can change someone’s memories, drive her crazy (or sane), overlay her aura with a desired impression, and set up posthypnotic suggestions and commands. (See Social Conditioning and Reprogramming, pp. 605-607.) And by using internal rather than external powers, he can also project his astral form, as detailed in Chapter Nine, pp. 476-478.

Posted Jun 23, 2025, 1:44 PM UTC

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