Dormammu Tweak

Discussion

Had an idea that might make Dormammu a bit less predictable. How about adding a zero cost, zero power Summoning Circle spell to your hand at game start? Whatever lane you play that card to is where Dormammu gets summoned regardless of where you play the Summoning Ritual card. It'd at least make it a little harder to guess where he's going to be played.

Posted Jun 30, 2025, 6:04 AM UTC

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