A player of the RTS MMO I made in Godot is running a giveaway!
TL;DR The game is Taking London and to partake in the giveaway, join the official Discord
Hi everyone! About 2 months ago I released an RTS MMO on Steam made in Godot, and launch was (by my admittedly rock bottom standards) pretty successful, hitting 100 players on the initial server within the first few weeks of launch (a few of you may remember the celebratory post)!
Of course, being the cliche "I'm going to make an MMO for my first game", things weren't exactly plain sailing. There was some controversy when some rather crushing balance issues were patched, but the players benefiting the most from them were not "nerfed", meaning new players or players who simply hadn't exploited the balance had no way to quickly catch up. A valuable lesson in making damn sure your game is well balanced before launch and potentially making difficult decisions for the good of the server if it isn't, for sure.
Due to this, there was quite a lot of demand for a fresh start (resetting the original server obviously not being an option due to many players having hundreds of hours on it at this point), so work on a second server began pretty quickly. After many months of bug fixes, balance tweaks and architectural improvements, that server launches on Saturday! While the original server will remain, the new one offers a chance for a more stable game play experience with everyone on a level playing field.
Despite making a hash of the balance, reviews have been generally good and the game has something of a cult following - to the extent that one of the players has very generously offered to give away up to a 100 copies of the game over the 24 hours preceding the new server launch. I'll be assisting in the giveaway which is being hosted on the official Discord server - if anyone wants to partake and support a fellow Godot dev / laugh as the server crashes and burns, please head over to the Discord!
Posted Jul 2, 2025, 3:28 PM UTC