Broad modifications to attack and armor type percentages is FUNDAMENTALLY BAD!

Melee / Ladder :WorkWork:

I want to speak up regarding the recent PTR's suggestion to reduce the piercing damage to heavy armor from 100% to 90%.

This change is FUNDAMENTALLY BAD. And any similar change would be similarly bad. And here's why.

Every unit is warcraft 3 is delicately balanced over the course of 20 years.

By making a sweeping modification to how one attack type interacts with another armor type, you're buffing/nerfing A LOT of stuff. This is way too broad to be a good change.

The only way this patch is a good idea, is if we can safely assume the following:

  • All heavy armor units in the game need a buff
  • All piercing attack units in the game need a nerf

And this is absolutely not the case right now.

It's not that piercing is too strong. It's that certain units using piercing is too strong. For example, rifleman is quite strong and might need a nerf. But are fiends strong? Are faerie dragons too strong?

With how delicately the game has been balanced in the past 20+ years, such a sweeping change is just a BAD IDEA.

Posted Jul 5, 2025, 1:36 PM UTC

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