how to run the dragon hatchery if players were caught in chapter 2?
I'm currently prepping to run my next session of ToD, and our last session ended on a cliffhanger with my players being recognized from the fight at Greenest as they failed their charisma check. because of this, I'm expecting them to have to find a way to escape the raiders' camp, and they likely won't want to come back. I wanted to try and run the dragon hatchery during chapter 2 if they were interested, but unfortunately they got caught before they took that bait. so now I'm thinking of going with the book's original plan and having them return to the camp to run the dragon hatchery encounter. however, knowing my players, they likely will be extremely cautious to return after being caught. they tend to play it very safe during sessions.
so my question is, what would you guys recommend to try and entice them to return to the camp? they obviously won't know it's going to be deserted when they get there, so I'm at a loss on how to hook them. if any of you have any good ideas, please let me know! thanks!!
Posted Jul 6, 2025, 7:24 PM UTC