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Grenade Launcher Suggestion

Discussion

I've been playing the game since the launch and I feel like neighter devs nor communty found a true solution to the grenade launcher problem. If they nerf it, it becomes too useless, if you buff it, it becomes OP. Also although we have 2 grenade launchers, CL is way superior than the MGL. Here is my possible solution to make both weapons viable and "fair".

MGL can work like the current CL, on impact explosion, but has limited range (semi-mid range), so you can't spam it like some people do on Power Shift.

CL, shorten its range, make it auto explode mid air if it exceeds a certain distance.

By doing both these, you are giving the Heavy a viable AOE weapon and you are making the Mediums nade launcher a threat in short/mid range, not a "I spam on a building you die", essentially forcing them to position themselves better and play with covers more to gap close.

In a very high paced, high skill ceiling game, a AOE weapon just doesn't fit imo, but it can be a good counter to certain builds and game strategies.

Any opinions if this slight change would work well?

Posted Jul 6, 2025, 7:31 PM UTC

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