r/redstone•
DotBitGaming

Why doesn't this work?

Bedrock Edition

https://preview.redd.it/kgynmawm0bbf1.png?width=1920&format=png&auto=webp&s=716378e7daf3d67403c0f20b6d6d4636e67b6c08

https://preview.redd.it/yyxqcywo0bbf1.png?width=1920&format=png&auto=webp&s=5b764256b56857a70d43f12e12cf1bddbdd94aad

https://preview.redd.it/chu7kkvr0bbf1.png?width=1920&format=png&auto=webp&s=e69b88c76accf0597db056dc1bedacf446b04bd6

https://preview.redd.it/qjclygcs0bbf1.png?width=1920&format=png&auto=webp&s=3a851cefe0d04d9f08911a1b101f2a1cbe78e395

https://preview.redd.it/j021dnrs0bbf1.png?width=1920&format=png&auto=webp&s=d6d5b537eb5d35fb2a010d0546e8f611f17c36e8

https://preview.redd.it/nk4xrw3t0bbf1.png?width=1901&format=png&auto=webp&s=d6efa7356ac577f0222cd9441c147dbb94f09186

https://preview.redd.it/3plkyrht0bbf1.png?width=1898&format=png&auto=webp&s=854869afbea5fb3d433f9ff1ce1f16584af5e3a7

I'm sorry the screenshots look dark for some reason. Most recent Bedrock Snapshot. I have a basic Etho hopper clock with and additional torch coming off a block by the hoppers as an output. That torch powers a torch tower that toggles a copper bulb. A comparator reads the bulb state and sends that signal back down a redstone staircase to a repeater that locks a hopper on the clock. So, basically, this clock gives an output and turns (toggles) itself off. To turn it back on, there's a daylight sensor being observed by an observer that goes into the copper bulb and turns it off. This unlocks the hopper clock and turns it back on.

In my mind, this should generate an output only once when the game turns to day and again when it turns to night. But, that's not what happens. I get multiple outputs during the day and multiple during the night. I don't understand why this happens.

Posted Jul 6, 2025, 7:36 PM UTC

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