Sphere Mixers 012 - Spirit 2 and Time 1

Welcome to part 12 of Sphere Mixers! This is where every Monday and Friday I take two Sphere Ranks at random and ask everyone to post their ideas for...

  • Conjunctional Effects using both of these Spheres or
  • Two Effects, one of each Sphere, that work well together.

Spirit 2

•• Touch Spirit/ Manipulate Gauntlet Perception moves to contact. The Spirit-savvy mage can now reach through the Gauntlet for a turn or two; call across the Gauntlet; speak to spirit entities, or touch them for a brief moment; and thin or thicken the local Gauntlet. In the latter case, each success lowers or raises the Gauntlet rating by +1 for each success rolled. (Four successes would raise or lower it by four levels, for example.) That said, a human mage cannot lower the Gauntlet to less than 4 within the mortal world.

By adding other Spheres, that mage could project thoughts across the barrier (Mind 4 or 5); stir up elemental disturbances within the Otherworlds (Forces 2 or higher); imbue material objects with ephemeral power (Matter 2); drain Essence from a spirit (Prime 3); or help other living creatures sense or contact the spirit realms (Life 2).

Time 1

• Time Sense Temporal understanding begins with the mage’s own perceptions of time. At this stage, she develops a precise internal clock and can spot the temporal ripples left behind by (or, in many cases, developing ahead of) Time Effects. Other phenomena, too, leave disturbances in the time-stream, and the mage can notice them as well. Combined with additional Spheres, this Rank allows the mage to detect the influence of the Time Sphere on other spells or Patterns too.

Posted Jul 7, 2025, 1:03 PM UTC

10
Loading comments…