Knight changes are beyond illogical.

Discussion

To put this into perspective, here is the general purposes of the guards:

The Jailor: Longest Patrol and Chase time, largest detection capabilities. Used to pressure a Survivor for the longest without the expectation of actually landing a hit.

The Assassin: Fastest movement speed and deep wound on hits, used to generally secure a hit on a Survivor.

Carnifex: Useless at chases and patrols, intended just for breaking things on the Knight’s behalf.

With the current PTB changes to the Knight, the Jailor and Assassin now have a banner spawn time of 4 seconds while the Carnifex has had his buffed to 8 seconds.

So to make clear: The guards which are intended to chase Survivors have had their chase potential gutted, while the one guard who is never used for chases has had theirs buffed.

They gave the Knight a completely pointless buff, while nerfing him in a substantial way at the same time.

Posted Jul 8, 2025, 4:39 PM UTC

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