This anniversary was the first to truly powercreep pre-anni units
I don’t understand what is it with them just throwing revival units and a lot of endurance here and there. At this point let us pick a 4th older unit to drop in battle. If you don’t have a revival or endurance character, matches just feel like a 3v5/4v6. I understand it’s a way to give players a chance to recover after a rising rush or a nuke ultimate, but it’d be a cool idea if the unit that revives wasn’t also a damage powerhouse
What the hell even was even the point of support and defense tags? Wasn’t those tag characters supposed to replace extreme damage for extreme tanking?
Maybe if characters followed those tag parameters, we would have a balance between glass cannons (lf z broly) and brick walls (shallot with plat), but them devs decide to just give everything and extra to shiny new unit they decide, making it almost impossible to even slightly balance the meta with a character who players will consider mid because the character doesn’t do giga-all like the last release.
This frustration is boosted by 8/10 matches with lag and delay
Posted Jul 8, 2025, 4:41 PM UTC