A Game Where The Protagonist Rejects YOUR Commands

Complex Idea

So, I'm new to this sub, but I have an idea for a game! Think of any Telltale like game, *all of your* choices completely affect the ending. Every choice even down to the smallest details like feeding or throwing something at a bird.

You play as a guy or gal, preferably somebody with a family they are trying to protect from this growing threat in their world. Maybe it's Post-Apocalyptic, Sci-Fi, Old-Age, etc. Your character, who we'll call M, has to work to save his family from an on going threat and/or rival gang. You will have to fight in battles, make decisions, and do all the other stuff in telltale games.

And like any good old fashion telltale game, there's multiple endings: The Good, The Bad, and the Monster Ending.

The game opens with a choice, kill or spare an enemy of your rivals who is one of their most ruthless and dangerous. Let's say you chose to kill him.

The games bad ending is where you save your family, stop the bad guys, everything is good. But then it's revealed in the *villains* last moments, you are the one who caused everything to go downhill by killing his best friend, the guy at the beginning and he wanted revenge, but you beat them. The *villain* lost, but you are left unsatisfied and want to change how you ended.

So, you restart the game, and are faced with the enemy you killed at the start. But here's the twist, you aren't given a choice anymore. You killed him once, your character, M, kills him no matter what. There's no choice, no kill or spare, he always dies.

So you eventually give up sparing him and you play through the game again, but this time you make different decisions than last playthrough. Instead of trying to help, you chose to leave friends and family to deal with their own problems, leaving these characters behind after helping them last time. Your choices affect the way the NPC's see M, cold, distant, never helping and this tanks M's once flowing reputation. You can't have people save your life in the game, you have to fight the *villain* alone, a whole bunch of stuff because YOU didn't help anybody.

Now, this is the best part, on this second playthrough, you are faced with a choice since you're fighting the *villain* and his army alone: use a weapon to eradicate them all. You do so, killing not only the army, but his entire compound. Innocents, children, animals, all killed because of your actions and M knows he did wrong doing this. But this isn't where the second playthrough ends, the game expands onto another part. You have to finish the job. The *villain* isn't dead yet and you need to kill him to save *your* family. You get to the *villain* all that's left is to kill him, in front of his family or spare him.

You chose to kill him in front of his wife and kid. They mourn, they cry, they're in pain. So, you have another choice: put his family out of their misery. But when you try to do so, M rejects it, again and again and again. Once you click to kill them five times, you succeed in doing so, but why? You forced him to do it, for no reason because the game ends no matter what.

It's now that M starts to reject your commands. He makes the game harder for you to play the third playthrough if you play again. But throughout the third playthrough, your choices are set, and you get all the way to confronting the *villain* in front of his family, and when you get to the choice to kill or spare him, you're faced with a different choice. ***Cripple him and kill his wife and son*** or kill him and get the same ending you did in the second playthrough. Not wanting to get the same ending, you chose to kill his wife and son while crippling him and leave. But while leaving the base, M stops listening to you and forces you to reload a save and go back to the choice you made. This time, the choices are different yet again. Cripple the parents and kill their son in front of them, that's the only option and you cannot reload a save.

You do what your option is and M leaves once again. This is now where your fourth playthrough changes the entirety of the game because you're barely playing, M is now. M is doing things without your command and making you do the final call. Killing enemies who plead for their lives and forcing you to finish them. Destroying families and forcing you to walk away as they cry and curse you to Hell, and so much worse actions that I will NOT name. It's then you realize, M is becoming worse in life and more ruthless in the game and is starting to become the *villain* of the game.

The fourth playthrough could be your last if at the end of the game if you are faced with these choices: kill M's hometown population or kill M and his family. But once you choose either two of the choices, your fate was sealed, you weren't supposed to choose at all.

The fifth and final playthrough, is the worst and leads to the true ending. You aren't in control anymore, like the final act of the fourth playthrough, M is in control and is making you finish killing the people he is attacking. Once you wiped out the enemies, your faced with another choice: ***Go to your compound and kill your people*** so you do so and M makes sure you finish the job. And in the final act of the fifth playthrough, once you kill your people, you need to kill M's family. Or rather you don't, M makes you go through with it regardless of if you want or not. And once you hear M's family begging for their lives, M forces you to shoot them, but the game won't let you shoot them because they know you don't want to. So, M forces your control off of him and forces YOU the PLAYER to grab a weapon and finish the job without him. M is not killing his family, you are, he is forcing you to kill them. And after that, you are to go back out to his people and look at everybody you have gotten killed.

And the final scene of the fame was M talking directly to you in the aftermath of the carnage. He asks if you had fun, was the story immersive, did you like the game? He shames you for enjoying the game and playing as him, he was nothing but a tool for you to play as and use for your enjoyment. The friends you made weren't yours, the family you protected wasn't yours, the world you fought for wasn't yours. It was M's, and you just controlled him and made him commit atrocities because either: You wanted to play, you were bored, or the story immersed you.

You liked the idea of being the reason people lived or died and still are to this day. Once you get the true ending, you are faced with the realization that the *villain* of the game, was just another guy fighting to survive in the world. The real villain in the world. was you in the whole time. You played God and let people die, you played God and forced a man to kill people, you played God and were shook when others fought back. You never gave M the opportunity to choose for himself, you made the decisions, and he did the act. M just swapped things around and you were disturbed by his choices when he was horrified by yours. You forced him to kill others, and he did so without second thought, so shouldn't you do the game when you aren't the player anymore?

And the good ending in the game, is where... You don't play. There's no achievements in the game, no rewards, so why play? Because of the thrill you got playing. This is a game, like Undertale, Special Ops: Line(I think), where you weren't supposed to play to your whims and reject the system given to you. You have a choice instead of ruthless brutality, but you chose brutality anyway.

This game won't offer a reward or a congratulations or a satisfying ending for completing it. All it offers, is either unsatisfication, or pure shame and disgust from a character you made happen. ***Your*** actions will haunt M and M's actions will haunt you for a few days, weeks, maybe in a few months.

But in the future, you'll get over it and move onto the next game. Because that's what ***we*** do. A game haunts us, but we'll get over it soon, because it's just a game in the end. And it knows it, so it makes you be the one to take lives in the end because you truly won't feel anything towards the lives and families you ruined in the game. Because it doesn't matter to you in the end.

All you did was play a game, and ruin lives. Like always.

On to the next game I suppose?

Posted Jul 8, 2025, 4:46 PM UTC

10
Loading comments…