Roadside Colonies VR (#87); Heart room.

I worked these past few days in this new enemy entity, another small challenge where the location plays a role in the gameplay. But this is the first time in the game that I implement an alternative way to overcome a challenge.

At the moment it isn't a meaningful decision in terms of progression, so I'm thinking on an optional reward behind one of the solution paths, maybe a mobility one (to traverse faster from one point of the map to another place), or a special interactable item, or both xD

Apart from that I still have one more NPC event I want to extend in depth, and then I'll continue working on the safe map section. Specifically in the spaces that will be dedicated to the game's lore, these are a couple of rooms that will be blocked until the player collects all the key items from the NPC events.

The heart room.

Posted Jul 9, 2025, 2:10 AM UTC · edited

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