Wanted you guys to take a look at my magic system Crafts. This is what I currently have.
Crafts originate from strange meteorites that entered the stratosphere and began crumbling into dust. These clouds of dust swept across the world for one week and then dissipated. Many things occurred when living creatures began to breathe in this dust, some fell ill, some died, and for others nothing happened. Some survivors of the illness began to experience odd abilities manifesting. These abilities seem to be based on aspects of a passion or profession in a being's life, and so they have been dubbed "Crafts" and those who wield them "Artisans".
Crafts as well as artisan's can be separated into four types: Part-time passion: based on aspect of a passion(needs specific items to be used) Part-time profession: based on aspect of a profession(needs specific items to be used) Full-time passion: based on aspect of a passion(doesn't need specific items to be used) Full-time profession: based on aspect of a profession(doesn’t needs specific items to be used)
Craft Metamorphosis: Crafts are not static. They can grow, mutate, or even be redefined depending on how the artisan wields it over time. These changes can be gradual or abrupt, but they always reflect the Artisan’s relationship to their ability and the ways in which they utilize it. For example if an artisan who can manipulate electricity starts using their craft to manipulate metal the ability might eventually shift from “Electrokenisis” to “Ferrokinesis”. Meaning that even a Full-Time Passion can change into a Part-Time Profession. There are also environmental influences: strange environments or dimensions may temporarily (or permanently) bend a craft into something new.
Prosaic Runes: Prosaic runes are strange stones that began cropping up around the world. They allow an artisan to store up to one craft at a time. A stored craft remains exactly as it was—its power, stage, range, and even drawbacks are locked in. It will not have grown alongside the artisan. In fact, reactivating an older craft may feel awkward or limiting. Switching crafts comes with a cooldown period and potential side effects (i.e. migraines, disorientation, hallucinations).
Projects: Projects are semi-sentient or fully living beings created by artisans through intense, focused use of their craft. They are the ultimate expression of a craft's evolution—externalizing a part of the artisan’s ability, soul, or obsession into an autonomous entity. A project usually needs a physical component or symbolic core to manifest. Projects often inherit aspects of the artisan's emotional state or flaws at the time of creation. An angry artisan may birth a violent, unstable project. The more advanced the project, the more likely it is to become self-aware—sometimes loyal, sometimes rebellious.
Posted Jul 9, 2025, 4:12 AM UTC