Why have missions travel 1 jump next door for its encounters?

Discussion

Today my talk is about how having missions with excessive travel is nonsense.

Especially missions that have you jump to a neighboring system, it’s just 1 or 2 jumps but does this add anything to HS pve? I can see reasons for ls and null but by having most missions in the same solar system, you can lessen server stress, people docking and undocking, load times might get easier. Each jump probably cost the servers 25 cents, it all adds up plus inflation. Also you get to help out the environment. Make atleast 99% HS security or even distrib missions have fewer jumps or have missions in the same system but have missions compensate on having more depth. Maybe people wouldn’t have to alt tab because of jumps. Thanks.

Posted Jul 9, 2025, 11:17 PM UTC

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