I have successfully made a "AI" AntiCheat

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I have successfully developed the first working prototype of a "AI" powered anticheat for my minecraft server (it's in development), but the server is not the point of this post. I put AI in quotes because I call it a "CDM" or "Cheat Detection Model".

CDMs are used along with other parts of the anti-cheat and works to recognize if a player is cheating or not when they join. If this player is confirmed to be not cheating by the first layer of the anti-cheat it trains a model on the packets of that player (this happens for every player) and since the model is trained on Legit packets it notices even small anomalies in packets would never send from a legit client. The model also takes inputs from the server such as its current tick rate, its longest tick (in ms) and the latest TPS. It also takes the players ping to the server to account for lag so false detection's are at a minimum. I have attached photos of the model working and detecting multiple clients (Rise, LiquidBounce, Myau), please keep in mind that this is an extremely early version of this anticheat and it is under heavy development so this is to improve massively hopefully, just wanted to share this with everyone.

https://preview.redd.it/tbri4g6rlxbf1.png?width=649&format=png&auto=webp&s=91e48340e7551662368b6065f09966c8a092983a

https://preview.redd.it/dq8fsb8tlxbf1.png?width=670&format=png&auto=webp&s=c5bde67ec28f6abab09cd95f101dacc8448b8c34

https://preview.redd.it/4qdaf7uvlxbf1.png?width=379&format=png&auto=webp&s=90a7adcbb9fbcc0a5995214dccea1afed792038b

https://preview.redd.it/cyzk9zl2mxbf1.png?width=764&format=png&auto=webp&s=04b8a376242ad8d8d792551af0af53045b9a06cb

Posted Jul 9, 2025, 11:18 PM UTC

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