r/mechabreak•
Neat-Ad-5390

welkin is overtuned

Discussion

The problem with welkin's kit is that he is functionally invulnerable to energy weapons for a massive amount of time thanks to his stupidly long shield resource bar. He can even decisively turn it off to go on a mini cooldown if you choose to stop focusing him. You can also melee while it's up making it better than any actual panth or alysnes shield. secondly, he has a massive energy bar despite theoretically being a '' heavy class'' striker. 12k more energy than panth. 5k more than alysnes. For folks that say just give welkin space, the game modes are objective based if you want to keep distance, then you lose objective. welkin just threatening to jump on your ass and making you play conservatively is value in of itself. I'm fine with lock-down kits and melee brawlers that stagger you to death if you don't have teammates to peel for you but you need to pick and choose what you can have pros and cons you have. Not functional invulnerability and a fatass hp pool while being immune to a decent chunk of all ranged energy weapons in the game. You want to have more physical % mitigation than any ultra heavy besides tri? fine, then you need to be slow as shit and and not boosting around the place more than medium classes because you have the energy to do so.

tldr

  1. no more functional invulnerability or actual invulnerability to energy weapons. he can have an overshield or an offhand shield like panth but no invulnerability or silly shit like ''90% damage reduction''. the quotations is from some goofy shit I heard earlier that made nigh difference between the two when it's so rare that you can ever get welkin low enough to the point of that making a difference in killing him or not. remember, he has the second highest physical % mitigation in the game right under tri.

  2. nerf his energy pool so he isn't dashing around more than mechs that should be theoretically lighter than him but have less energy for some reason.

Posted Jul 9, 2025, 11:19 PM UTC

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