Issue with rigging a pauldron so that it behaves specifically
Hey so, I need (want desperately) to figure out how to get this pauldron to behave in this specific way, I'm making a vtuber so that I can completely derail every meeting I attend at work (its in game dev they'll be okay with it or youll be helping me get fired in the funniest way, either way I hope Ive incentivized you to help me.)
Specifically I want to avoid it clipping into the head/cheek area when the arm is raised, but I also dont want it to follow the arm all the way down when the arms are lowered, Im a character artist not a rigger so this is sort of beyond my scope and creativity has not helped me, any help would be appreciated! Help me please, Ive been making this thing for over a year and want to finish it dear lord.
My first thought was to give the joint controlling the pauldron like 50% strength skin weights but from what Ive experienced maya wants everything to be weighted completely and doesnt like when a mesh doesnt have some distribution of 100% of its skin weights over some number of joints. So Im out of ideas that are within my immediate skill set, and Im not really sure what interacts well with a .vrm vtuber anyways.
Assistance appreciated!
Posted Jul 13, 2025, 4:57 AM UTC