Would I be a knob if I played Commander with a bunch of new players?

Discussion

I'm looking to play my first actual class in a game as I'm a forever GM and I'm starting up a game as the only experienced player with a bunch of new people.

I wrote a post here a while ago looking for Int classes that would be fun as A) no-one else has got an int core stat (4 other players), B) It allows me to recall knowledge well and actually solve plot and C) A Support focussed class, so I could hold others up.

Anyway, I previously decided (mostly) on Alchemist, as it most matched the above, but now it's been so long before the game's started that Commander is (almost) available! Is Commander too much, do you think? I know we've only got dribs and drabs but it supposedly hasn't changed much since the playtest - Is telling people what to do on their turns going to be good or bad with new players? I know if I was playing with a commander (knowing what I know as a GM), I'd think it really cool and helpful to be able to be moved between turns etc, but if I was a new player... Hmm, I don't know.

Thoughts? Would it be too "backseat-y"?

Posted Jul 17, 2025, 8:23 AM UTC

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