Uh… list on ideas that might make the game fun(?)
Snake Eyes carries over to Proficent Radiotrooper and Proficent Geist (because some people love to flank as Geist)
Veteran should NOT allow you to put a lead ball before the gun powder, “i cant put a ball in before the powder” (feels senseble to me imo)
well uh… that was short… so anyway maybe a few other ideas:
lancer weapon: ‘Decomissioned’ precision lance
(literaly judgement but melee only)
pros:
vastly improved percision stabbing
a little faster swing rate
one stab from behind
cons:
3 shots required to kill a single dude (with out percision stab)
charges last a little shorter due to the weight of a decomissioned rifle
wirks better with percision stab
’Alfreds’ Repeating Budget Shotgun, mod for Negotiator (longiator is cool but this is cooler, also from my last post lol)
(where to be placed? idk, maybe Outpost)
pros:
4 rounds (one in chamber)
short round cycling
high damage
fires in a fixed pattern, make sure your aim is on point
cons:
LONG AS HELL RELOAD (jesus christ good luck)
Non-zero chance for cycling to fail (you must press the reload button to load another shell if this does happen)
a vulnrability window when cycling (you bave to break open the barrel for the next shell to load)
‘Oakly‘ Prince Pistol, modification for the Prince Rifle
(basically an Obrez Pistol)
Pros:
short, lightweight, easy to place in a pistol holster
weight reduction means quicker draw speed and aim speed
synergizes with some weapons
cons:
inaccurate due to shorter barrel
no stock means alot of recoil (but not alot, still a lot)
you have to use your left hand to cycle the next bullet
anyway that was it, ty for reading :3
Posted Jul 17, 2025, 8:34 AM UTC