Big Damage Calculation Changes from JP Stream
Some major changes were announced and already implemented into the JP server that have caused quite an uproar. I have compiled the changes below. I am still parsing the stream so I will add more as I learn more.
TDLR:
- Field and TacVision now additive to Skill Attack
- Exposed now additive to Def Down
- Funnel values lowered
- Some values of buffs increased to compensate (Like Large Field from 65 to 80)
- Skill uses across the board get +2, with some exceptions
- Damage seems to be 1/3 of what it used to be
- SS can now equip other SS of the same type for stat buffs (like a support card)
- Some SS are now Resonance SS which allows them to gain a squad specific buff or something
- Resonance SS use their own shard system
- SS1 Removed from General Pool
- Ruka4 (Unison) LB4 Passive to add extra turn after using TacVision
- Ruka4 and Yuki6 Mods are now 100%
I briefly tested fighting the 4.2 first Anachrony boss with my Adel3 Dark Team. With my setup, it used to 1-shot from DP. As you can see in the screenshot, I came no where close to that.
Posted Jul 17, 2025, 3:15 PM UTC
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