Sustainable income as a gamedev?
Just a question that has been on my mind lately.
I've seen solo devs and entire teams on various media spending 6-12 months or more on a game and get a gross revenue of about 2-6K usd.
Now I'm by no means well paid where I live but it's not more than my monthly salary. I couldn't even pay my bills for a month with 2K net.
How do these people keep a business running?
Posted Jul 19, 2025, 7:51 PM UTC
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