Sphere Mixers 017 - Entropy 4 and Spirit 4
Welcome to part 17 of Sphere Mixers! This is where every Monday and Friday I take two Sphere Ranks at random and ask everyone to post their ideas for...
- Conjunctional Effects using both of these Spheres or
- Two Effects, one of each Sphere, that work well together.
Entropy 4
•••• Affect Living Things
At this Rank, the mage assumes the awesome power of blessing, cursing, and conferring outright health or decay. By influencing the flow of entropy within a living body, that mage can grant outstanding vitality to, or inflict sudden disease upon, his subject. Such influence, as noted above, inflicts or heals aggravated damage and may grant long-term luck or misfortune. (Storyteller’s option as to how this manifests.)
Spirit 4
•••• Rend Gauntlet/ Seal Breach/ Bind Spirit
As the mage approaches Mastery, he can tear Gateways in the Gauntlet, allowing groups or large objects to pass through… or close such breaches, too. Both applications, of course, are deeply vulgar.
At this Rank, the mage may also compel spirits to appear, bind them into Fetish objects, or tie them to certain spots or prisons. For obvious reasons, such bondage is risky, especially if the spirit is powerful. A brave or foolish Spirit mage can even turn himself into a temporary Fetish, channeling a spirit entity into his mortal body; in such cases, he loses his ability to use true magick, but he may employ the capabilities of the spirit inside him. On the flipside, he can also exorcise a spirit that has possessed a mortal host. In all cases, the mage enters a series of resisted rolls against the spirit, pitting his Willpower against that spirit’s own.
Posted Jul 25, 2025, 12:02 PM UTC