Shadergraph scene depth node all white
I have set up a full-screen shader with a custom render feature, and put a Scene Depth node straight to the output with a screen position for the UV's.
The output is the entire screen changing color, with different viewing angles, and objects positioned right in front of the camera.
I can't figure out what's going on, it seems super simple but I'm obviously missing something...
Any help is apreciated :)
Posted Jul 29, 2025, 6:13 AM UTC
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