Genshin Characters in HSR Part 5: Furina

Discussion

Just a few quick notes before I start. Part 4 was a writing mess because parts of the old draft I accidentally left in. Nahida was a Nihility character and not a Harmony character. I’m sorry for the confusion this may have caused and I hope you can forgive me(sorry for the formal ah apology too but it’s sincere).

  • Furina is a Imaginary Remembrance character who acts as a hybrid between a buffer and sub dps similar to the likes of Tribbie. She is the first ever character to have more than 1 memosprite and 2 skills(Phainon doesn’t count because it’s an ultimate state). She has base stats of 427 atk, 1072 max hp, 101 spd, and 436 defense. Just a note about Furina, both of her skills share the same trace despite being 2 different buttons.
  • Basic Attack: Furina deals dmg equal to 50% of her max hp to a designated enemy. If the Salon Members are on the field, then they perform a joint attack with her, dealing 50% of Furina’s max hp to a designated enemy and 50% to adjacent enemies.
  • Skill 1: Furina summons her memosprite, the Singer Of Many Waters and switches to the Pneuma stance. The Singer Of Many Waters inherits 80% of Furina’s max hp and acts right after Furina acts. While in the Pneuma stance, the max hp of all allies increases by 15%.
  • Skill 2: Furina summons her memosprite, the Salon Members and switches to the Ousia stance. The Salon members inherit 80% of Furina’s max hp while obtaining 100% of all other stats. While in the Ousia stance, Furina’s memosprites can reduce enemy defense by 10% for 2 turns.
  • Only 1 of Furina’s memosprites can exist at a time and use of a skill while one of them is on field will remove it and replace it with the most recently summoned memosprite.
  • Ultimate(140 energy): Furina summons a zone. While the zone is active, for every percentage of hp lost or gained, Furina gains 1 stack of Fanfare. When Furina has fanfare, each stack increases dmg dealt by all allies by 3.75% and incoming healing by 1.2%. Fanfare can stack up to 20 times. This zone lasts for 3 of Furina’s turns.
  • Talent: When Furina’s memosprites perform a joint attack with her or act, all allies gain 1.5 energy.
  • Memosprite Skill: (- Singer Of Many Waters: When this memosprite acts, heals all allies for 24% of Furina’s max hp.
  • Salon Members: When this memosprite acts, deals 4 instances of dmg equal to 50% of Furina’s max hp to random enemy targets.)
  • Memosprite Talent:
  • (Singer Of Many Waters: When healing ally targets, allows them to ignore 10% of enemy defense for 1 turn.
  • Salon Members: When dealing dmg, reduces all ally’s hp by 1%. This hp consumption cannot reduce ally hp below 1. For every ally that has their hp reduced, increases the dmg dealt by the Salon Members by 20/30/40% for this action.)
  • A2: When healing an ally and their hp overflows, heals a random ally for 2% of their max hp.
  • A4: The Salon Members deal 1% more dmg for every 2% of hp lost by allies other than Furina. This effect resets when removed from the field.
  • A6: Furina can increase all ally’s crit dmg by 30% when her zone is active.
  • E1: When Furina’s Zone is active, every stack of fanfare allows allies to ignore 0.8% of enemy defense
  • E2: When an ally deals dmg, if the Salon Members are on field, they follow up with their memosprite skill.
  • E4: Enemies that take 20% increased dmg from memosprites
  • E6: Furina’s all type res pen increases by 20%. If a memosprite acts, Furina gains 1 stack of Fanfare and increases their all type res pen by 20%. (Furina still gains this fanfare outside of ultimate)
  • Lightcone: Increases crit dmg by 36%. When the wearer’s memosprite heals allies, increases their dmg dealt by 15%. When their memosprite deals dmg to enemies, increases all ally’s crit rate by 20%.

Posted Aug 3, 2025, 2:58 PM UTC

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