Can we nuke pulses in pvp? mi tired of this streak of "Dad" metas

Discussion

Pulse rifles need a hard nerf to either ttk or forgiveness in pvp. The amount of games that just boil down to team shooting and anchoring and the back of the map is insane. They've been meta for around a year now and ever since then pvp has been a slough.

They're incredibly easy to use, with hardly any recoil and damage fall off. Now I know someone will say "but hand cannons were busted" no no they weren't. To use a hand cannon effectively you had to peak shoot and get the first shot in, because if you missed that first shot or if someone shot you first there was a high chance you'd lose. You also had to stay in a specific range or you wont hit the optiomal ttk. This isnt the case with pulses. Not to mention people actually rushed with a handcannon

Now in edge of fate when you have a high weapon stat some archetypes of pulses can 2 burst with no damage perk. Please tell me in what world should a pluses rifle have a 0.63 ttk??? Thats pre nerf immortal levels of fast but at least with that you had to get close to a guy.

TLDR: Pulses rifles are op slow the game down due to their range/team shot capabilities and need nuked

Posted Aug 3, 2025, 2:59 PM UTC

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