Idea for chuck’s hyper
I like playing Chuck in almost every mode (out heist even), especially gem grab, zone and sometimes knockout, and ofc I don’t like Chuck hyper that much
So what if, for chuck hyper, he maintains the infinite range but instead of going to the stops, the enemies are treated as the stops?
It would not make him really much better in heist outside of defense, but would probably really benefit him in the other modes, with the hyper making him more versatile outside of heist Also would probably be strong with the ghost train gadget
Posted Aug 4, 2025, 11:18 AM UTC
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