COOKING EVENT

Update Idea 💡

I think cooking event has potential and as a person who love cooking, I am disappointed that it lacks so many aspects. However I think it's also great that it will be a permanent mechanic in the game and hoping that the rewards as well so that anyone would not feel left out.

This are the improvements that I think is necessary:

Rewards (just add more meaningful but less taxing distribution of rewards, or add a new better rewards instead, everything should align to the value of food produced instead of just randomly dropping rewards)

Costmetics (I wish the rewards should have a costmetic that can be functional in cooking and other costmetics like the cooking pot should also be functional, you can have a chance to upgrade a costmetic, improved time duration, and better chances of having big foods) - I observed that the game mechanics are solely reliant on pets so I don't like it if this event will be reliant to pets as well, there should be a new mechanics, not just for crops, not just for pets, but also for cooking.

Add new and less demanding recipes and new dishes - (not everyone has a bone blossom, at least for the newer players, IN ORDER TO INCREASE THE PLAYER COUNT, the game should reconsider to add recipes that are an alternative with the bone blossom seeds and violent corn. Cooking should also be diversed, player should also be given a chance to be creative, and be surprised by the combination.

Food functionality - (so foods are just fruits with extra step? Why not we make it more functional? Small passive Boost, exp boost, temporary mutations, or player can eat the food and have a buff as well. Like I said earlier, the game is reliant to the pet mechanics too much, the game should somehow use this new event as a refresher)

Plates - (I just want to play house and serve food at the table, I want to place the food and display it. You I make houses using planks and other stuff, and I enjoy the game because of it. Sound's lame but this is how I found the game fun. The grinding is just too much.)

Lastly, is there no way we can store fruits or items? I understand the consequences of having infinite storages so why not allow players to have multiple chests to precious foods and pets and expand inventory. I already sold my useful pets due to too the inventory cap, and it hurts so bad.

Well, I hope people will give feedback with my suggestion. Thank you!

Posted Aug 4, 2025, 11:20 AM UTC

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