How to get location ids of mods for coc command in SSEEdit?
New to using SSEEdit, and was wondering how do i reliably get the location ids you use for the coc <location_id> command so I can test my load order better?
I tried loading the plugin and/or master files of some mod, say Beyond Skyrim bruma, and went to its "Location" subtree and copied the editor ids for each location, but it seems it doesnt work with coc ingame. Where can I find ALL location ids for a particular mod so i can just teleport to various locations and test for stability?
Posted Aug 4, 2025, 4:34 PM UTC
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