Tips for EOE Draft to Improve Winrate
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You don't need to play two-color 9-8 decks every time. This is actually one of the weaker ways to build, as it's difficult to consistently get both colors and curve out without dual lands, treasures, etc. Mono-color decks are way underplayed, as are 10-7 and 11-6 mana bases. Lander tokens enable splashing expensive cards much better than cheap cards.
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Pay attention to signpost uncommons. Most of them are very strong and give you a ton of information about what is open. Taking the stronger ones in Pick 1 Pack 1 is totally reasonable. You shouldn't be taking Gravkill over Station Monitor P1P1 in my opinion.
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Cheap creatures are undervalued. When in doubt, take the cheaper creature. This is a snowbally format where a lot of cards benefit from already having other creatures on the board. 1/1 tokens, artifact synergies, spaceships, green removal, void, the list goes on.
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Understand how your archetype beats Green or White creature decks. You're not going to trophy if your deck doesn't have a win condition against two big creatures. If you're playing a Dimir deck based around card advantage, you should make sure you actually have enough ways to turn that card advantage into a winning board state.
Posted Aug 4, 2025, 4:36 PM UTC