I´d rather not have choices
In RDR2, just thinking about people choosing to get the money makes me mad lol, doesnt make sense and undermines the amazing writing and character developement. Its my favorite story in any game ever, but there just isnt enough there to justify having Arthur change his mind in the end and going to get the money. In The Witcher 3 different choices are justified by character and world developement, but most games I feel just give you choices to check the "player expression" box. R* is the best developer in the world and coming off RDR2, I feel like this game´s story is going to be amazing, but please just tell us the story you want to tell and be confident with it, not because a small % of players would´ve, for example, betray Lucia as Jason, or whatever twist the story may have, doesnt mean they should have the choice. Tight linear stories are cool and elegant.
Posted Aug 5, 2025, 10:01 PM UTC