The worst thing about Damage Attenuation was that it was specifically designed to invalidate the Necramechs, which was SUPPOSED to be the BIG HEAVY WEAPONS meant to deal massive damage. But I guess who gives a shit about mechanics huh?
"This system generally targets the scenario of very high damage things like the Void Rig’s Arquebex vs. a Kuva Lich, a scenario that is now possible due to the final showdown being based in Railjack. When we were testing this Voidrig Vs Lichout, our Liches barely lasted a second and we realized the damage attenuation code could use some review! We found bugs to fix and things to tweak to account for these new scenarios. Our only intention is to give you a fight that lasts more than mere seconds - happy hunting and may your teamwork and gear lead you to victory! We will be closely reviewing this to ensure we strike the right balance of a fight that requires teamwork and consistent offensive gameplay to beat, but also doesn’t feel impossible. Feedback is welcome!"
The idea of a powerful secondary type of weapon that you need to build, invest, and take time to make. Completely thrown out the window, because apparently the big strong weapon can't be a big strong weapon.
Posted Aug 7, 2025, 12:55 AM UTC